Posts Tagged ‘Games’

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Cognition and Games

April 26, 2010

As a facsimile of the real world, video games offer an incredible new opportunity for educating and communicating with a wide range of audiences.  The profusion of video games has been met with a rapidly growing research community dedicated to understanding this medium.  Researchers routinely study the effects of video game violence or other features on opinions and behavior, and games have been found to improve performance in real-world tasks like surgery or visual search.  In the MINDLab, we have begun several new studies looking at the interplay between video games and a variety of cognitive skills.  In one study, we are working with colleagues to examine individual differences in mental rotation ability and the ability to perform spatial navigation in a virtual maze.  In another study, we have been examining the effects of emotional state on cognitive performance (e.g., decision making, memory, risk taking) during a game-play session.  We are also in the process of constructing computational models of cognitive skills such as decision making and learning, which should enable us to gain a better understanding of the cognitive aspects of real-time game play.

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World Landmine Avoidance Project: Save Lives and Limbs Via $100 Laptop Game Project

April 22, 2010

Undercover UXO is an educational game designed to teach children in war torn countries to spot and avoid potential indicators of landmines and other unexploded ordnance (UXO). It is played on the One Laptop Per Child (OLPC) program’s XO laptop. The game is purely graphical, with no text to read.

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Advertising and Game Violence: Arousal, Memory, and Presence

April 22, 2010

With the ubiquity of violent shooting games on the market, the effects of in-game advertising in such games has attracted much recent attention from researchers. Most studies have focused mainly on feelings of aggression after the player has completed the game.

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Health Communication Simulations & Games

April 22, 2010
The M.I.N.D. Lab is creating a video game to teach inner-city youth about healthy behavior during social and sexual interactions. This group is difficult to reach using traditional modes of communication, so informing them about healthy behaviors like birth control and sexually transmitted disease is a challenge.
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